As part of the SEED project a serious game was designed to help a service user group based in a Psychiatric Unit to influence the redesign of their hospital environment. This consultation tool can be adapted to suit diverse contexts and applications. The paper will examine the tension between designing a game that elicits pleasure and enjoyment from the participants and stimulates discussion and interaction which can supply useful information gathering when working with marginalised participants and those who have difficulty communicating their emotional responses in conventional consultation processes. We will demonstrate that the game format can be a useful tool to facilitate clearer communication between professionals and marginalised u...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
While there has been increasing interest in the use of gamification in mental health care, there is ...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
Background Internet interventions for improving health and well-being have the potential...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Background Internet interventions for improving health and well-being have the potential...
In this paper we investigate the use of a board game to facilitate ideation with end-users for the s...
The paper explores the potential of design games as a method for developing empathetic understanding...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
While there has been increasing interest in the use of gamification in mental health care, there is ...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
There is increasing interest in using serious games to deliver or complement healthcare intervention...
Background Internet interventions for improving health and well-being have the potential...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Background Internet interventions for improving health and well-being have the potential...
In this paper we investigate the use of a board game to facilitate ideation with end-users for the s...
The paper explores the potential of design games as a method for developing empathetic understanding...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
While there has been increasing interest in the use of gamification in mental health care, there is ...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...